If this workedfor you

日期:2019-01-01 |  来源:木子辉 |  作者:崔建军 |  人围观 |  0 人鼓掌了!

   Apple has informed me that it is fine to link tolibiconv.2.4.0.dylib because its headers are public.

AVFoundation.framework

#import "AudioSessionManager.h" #import "PocketsphinxCon野生智能语音辨认troller.h" #import "FliteController.h" #import "OpenEarsEventsObserver.h" #import "LanguageModelGenerator.h"and then put the following methods anywhere (for testing purposesonly, this is not the correct use of these classes at all), forexample in viewDidLoad:

It should now be possible to run the sample app without errors.Before running it on a device, make sure that you have selectedOpenEarsSampleProject in the Scheme drop-down menu in the upperleft and not OpenEars (which will only cause the library to becompiled).

[OpenEars]/OpenEarsSampleProject/OpenEarsSampleProject.xcodeprojIn the Project Navigator, highlight the blue project icon. Thenhighlight the blue OpenEarsSampleProject icon under the PROJECTheader in the left column of the editor. Make sure you highlightOpenEarsSampleProject and not OpenEarsLibrary if OpenEarsLibrary isvisible. Then select the tab Build Settings. Then, select a validiOS device SDK for the setting Base SDK under the columnOpenEarsSampleProject so that the Resolved column displays a validiOS device SDK.

Next, from the Finder, double-click onOpenEarsSampleProject.xcodeproj 听听语音辨认手艺公司排名— not the library, the sample appfound at

[OPENEARS]/OpenEarsLibrary/OpenEarsLibrary.xcodeprojIn the Project Navigator, highlight the blue project icon. Thenhighlight the blue OpenEarsLibrary icon under the PROJECT header inthe left column of the editor. Then select the tab Build Settings.Then, select a valid iOS device SDK for the setting Base SDK underthe column OpenEarsLibrary so that the Resolved column displays avalid iOS device SDK. Close OpenEarsLibrary.xcodeproj.

If (and only if) you get multiple build errors, you may have totake one more step of assigning the base SDK for the library andsample app. From the Finder, double-click onOpenEarsLibrary.xcodeproj 语音控造芯片— not the sample app project, the libraryproject found at

This should be all that most developers need to do. If this workedfor you, congrats, you have configured the static library and youare ready to move on to.

Make sure that you have selected OpenEarsSampleProject in theScheme drop-down menu in the upper left and not OpenEars (whichwill only cause the library to be compiled).

./InstallOpenEars.plStep 3:OpenOpenEarsSampleProject.xcodeproj at[OPENEARS]/OpenEarsSampleProject/OpenEarsSampleProject.xcodeprojand run and install it on a device.OpenEars ispossible to run on the Simulator, but since its low-latency driverisn看看’t compatible with the Simulator, I have provided an alternativeSimulator-compatible driver as a convenience so that you can debugrecognition logic. However, the recognition on the device is muchbetter and I only offer driver support for the device, so it isbest to get used to running OpenEars on the device, and it isn比拟看语音辨认远景’tpossible to evaluate OpenEars’ recognition quality by running it onthe Simulator since it uses a completely different audiodriver.

cd [OPENEARS]/CMULibrariesin Terminal (being sure to replace [OPENEARS] with the actual pathto your OpenEars distribution folder!) before executing thecommand:

c. You executed the command:

b. You have four unarchived folders in your CMULibraries foldercalled flite⑴.4-release, pocketsphinx-0.6.1, sphinxbase-0.6.1, andwince as well as the install script InstallOpenEars.pl that shipswith OpenEars.

a. You are working with fresh unarchived downloads of the fivefolders. A likely error-causing case is *** an installationattempt that doesn语音控造芯片’t work out, and then instead of starting overfresh, re-running the installation script on the same folders asecond time.

./InstallOpenEars.plThe install script will just pause for a moment and finish ifeverything went fine. If so, you can proceed to step 3. Ifeverything didn其真this’t go fine you will have some errors in Terminal. Ifyou have any errors, make sure of the following three things:

cd [OPENEARS]/CMULibrariesand then

Step 2:Open Terminal and run thefollowing two commands:

flite⑴.4-releasepocketsphinx-0.6.1sphinxbase-0.6.1winceIf they are, you can proceed to step 2. If they aren’t, and theyare named something else because the downloaded versions aredifferent, please download the correct version.OpenEars 0.91 only works with Flite 1.4 andpocketsphinx 0.6.1 and sphinxbase 0.6.1.If theyare named something else because of something that happened duringunarchiving (for instance, there was already an unarchived folderthere so the number 智能语音辨认体系“2″ was appended onto the end) just rename themso they match the filenames above.

IMPORTANT: the unarchived folders must be named as follows:

[OPENEARS]/CMULibrariesAnd unarchive them there.If you like, you canmove the original tar.gz archives somewhere else at this point ifyou donworkedfor’t have your preferences set to automatically deletearchives after unpacking them. That CMULibraries folder should looklike this when you’re done:

Step 1:put the Sphinxbase 0.6.1 archive,the Pocketsphinx 0.6.1 archive, the Flite 1.4 archive, and theFlite 8khz voice archive in the following folder:

And unzip theOpenEars.ziparchivein thelocation in which you智能语音辨认’d like it to remain.

The Flite 8khz voicesdistributionarchive.

The Flite 1.4distributionarchive.

The Pocketsphinx 0.6.1distributionarchive.

The Sphinxbase 0.6.1distributionarchive.

The OpenEars distribution archive.

Before you begin:Download the following files:

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该日志于 2019-01-01 由 崔建军 发表在 木子辉 网站下,你除了可以发表评论外,还可以转载 “ If this workedfor you” 日志到你的网站或博客,但是请保留源地址及作者信息,谢谢!!    (尊重他人劳动,你我共同努力)


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